![]() It’s fascinating, speaking to the creators of Lost in Random, Zoink. Olov Redmalm, Game Director & Lead Writer at Zoink Games. You can buy more cards as you play through the game, and it really does seem like your loadout will matter. Each battle will allow you to roll multiple times, creating an exciting, dynamic, and random experience. Once you’re done spending your mana, you can attack or hit a button to come back into real-time, and continue the fight using the cards you’ve summoned into existence. This frozen time allows you to plan, and is where the “turn-based” part comes in. These cards might give you a sword, or a bow and arrow, or even a bomb you can place then shoot to detonate. When you have rolled the dice, time freezes so you can pick the cards you want to play. As you progress you also collect cards and these have a mana value. When you roll Dicey, you’ll get a random number from 1 to 6 (since it’s a dice roll) which will give you that 1 to 6 in usable “mana” form. Your pal “Dicey” picks up this energy and stores it until you have enough to roll him. Playing as “Even” you only have a slingshot, which you can fire at glowing blue spots on your foes to make them drop energy. It’s sort of turn-based but also real-time and… I’m not helping the confusion, am I? Let’s break this down, then. Truth be told, this game could really use a demo for people to get the feel of the battles. But after playing it, I’m hooked on the world and its art, and that unique combat. After sitting through a presentation for the game, I still didn’t feel as though I had a handle on what was actually going on. ![]() Lost in Random (Image: EA, Zoink Games, 2021)Ĭonfused? Yeah, I don’t blame you. But no, while there are elements from games you’ve played before, the key component here is the titular “random” nature, and the fact you meet a friend early on who is an actual dice that rides on your back and gives you powers. Upon first glance you’d be forgiven for thinking it was a fairly standard action-adventure game with some hack ‘n’ slash elements, albeit one with a gorgeous art style. So let’s start with the most exciting aspect: combat. ![]()
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